Ilmari Heikkinen

Ilmari Heikkinen

Ilmari is a contributor to Chrome Developers

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How to measure browser graphics performance

How to measure browser graphics performance.

Taking advantage of GPU acceleration in the 2D canvas

Taking advantage of GPU acceleration in the 2D canvas

Writing a flippable book using CSS Regions and 3D transforms

Writing a flippable book using CSS Regions and 3D transforms

requestAnimationFrame API - now with sub-millisecond precision

There is about to be a change to part of the equestAnimationFrame API

WebRTC Protothon

On March 24th, Google hosted the world's first WebRTC developer event, the WebRTC Protothon.

WebGL and Web Audio API demo roundup

Here's a look at some cool WebGL and Web Audio API demos that I've seen over the past couple weeks.

SwiftShader brings software 3D rendering to Chrome

SwiftShader is a software 3D renderer used in Chrome 18 that lets you use CSS 3D and WebGL even on deny-listed GPUs.

Pointer Lock API Brings FPS games to the browser

The Pointer Lock API makes it possible to write proper first-person shooters for the web.

Use mediump precision in WebGL when possible

Heads-up from our friends at Opera, who have been testing WebGL on actual OpenGL ES 2.0 hardware.

WebGL demo roundup

Here are some awesome new WebGL demos from around the web to showcase what your browser can really do.

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